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While it uses 1.5 for a base, it employs various tweaks to surprise veterans.īlack Label Arrange (aka "Ketsuipachi") is a very intriguing beast. Choosing strong style immediately kicks the game into Hell levels of difficulty, so be wary of that. It makes things more difficult, but it can improve the chances of getting a high score if properly managed. Black Label also has a ranking bar that fills up whenever both fire buttons are held. If they're grabbed at the right moment, they'll turn bullets into valuable gold stars. In Black Label, cancelling out bullets with the hyper beam doesn't raise the hit counter, but there are other ways to go about it. These two modes complement each other well, with Black Label offering numerous variations on the core rules. The six modes have a lot of depth to them, as well as some neat changes, like their own soundtracks.įor some players, 1.5 and Black Label will take up the bulk of their time.
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The player is free to chip away at it however they prefer. Over a long enough period of time, this stone can probably be sculpted into a masterpiece. It's best to think of all these modes as a single block of marble. It's overwhelming, but eventually players will find a mode that really appeals to them. This means everything from how scoring works to the ranking system. Between each mode, everything from the enemy locations and bullet patterns seem similar enough, but the underlying mechanics have received dramatic overhauls. That's right this game is divided into six modes of play. All of this trouble for this just one mode? Mastering this game, or rather, the 1.5 mode, could take hundreds of hours. The best players might even face the dreaded Hibachi, the true last boss, whose mind-melting bullet patterns and bomb-deflecting shields will exhaust all of their remaining resources. There are many secrets, such as hidden "bee" items, an alternate route where the bosses of DoDonPachi make an appearance, and even second loops. However, the skill ceiling is immeasurably high. It's a constant cycle of refinement, and the results of a different strategy aren't always immediately obvious.ĭoDonPachi Resurrection is a fairly easy game to clear that means beating the game without continues. Gamers will notice something in stage 5 that could be applied to a similar situation in a previous stage.
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With every playthrough, new strategies are discovered. A good STG is designed to be played repeatedly. This isn't something that's going to be noticed early on.
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Knowing when to use the hyper and knowing where to position the ship these are the two factors that can't be ignored by score-minded players. The "whens and wheres" is what makes this game become truly convoluted. While players are trying to figure all this out, there's still an army and their abundance of colourful bullets attempting to destroy them. Higher ranks reduce the hyper's ability to cancel bullets, as well as introduce other dangers. To keep people from abusing the hyper, there is a ranking system. The larger a chain is, the fatter the multiplier bonus. While the hyper is activated, enemy bullets can be destroyed, and they're added to the counter. When it's full, a powered-up attack can be unleashed that lasts for several seconds. There's a gauge at the top of the screen. The most common one is via the use of hyper. However, Cave has saw fit to include numerous hit counter raising methods. Unlike previous entries, the chain isn't nearly as difficult to hold onto. The chain is lost whenever too much time passes between hits, or the player flies into a bullet. By destroying enemies or fulfilling other conditions, the hit counter will rise. The basis of this game's scoring system is in the chain. Now, buckle up, because this is where it gets complicated. Instead, it offers a button to switch between normal and boost levels of firepower. Unlike the other two styles, power can't rely on a surplus of bombs to escape tricky situations. The "strong" and "bomb" styles are easier, while the "power" style is specifically geared for advanced play. Next, their style must be picked, which determines the difficulty. Each craft is armed with a regular shot, powerful laser cannon, and a cache of bombs. Upon starting the game, players will select their ship.
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Like most other 2D shooters, DoDonPachi Resurrection is relatively simple to explain, complicated to play, and nearly impossible to master.